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Nhl 2004 rebuilt controls
Nhl 2004 rebuilt controls









NHL 2004 is currently slated for a Q3 release on the PC, PlayStation 2, GameCube and Xbox. 2004 will also feature completely realistic sound effects and crowd sounds, as well as the commentary duo of Jim Hughson and Craig Simpson, an NHL veteran and two-time Stanley Cup winner. Little things like scrums occurring in front of the net after a questionable goal or save, and fantastic looking celebration animations also add greatly to the overall package. By November 2004 it became apparent that the entire 200405 season was in jeopardy and supposedly 'last-ditch' efforts were undertaken to avoid this, but little, if any. on September 16, 2004, the day most NHL training camps would have opened had the NHLPA and the NHL come to an agreement. Player models have also been largely redone, with photo-realistic facial maps and degradable aspects such as progressively sweatier and filthier looking jerseys, and helmets that can be knocked off. The owners' lockout of players began at 12:01 a.m. Not only were there a number of new variances for every type of animation, everything flowed entirely seamlessly, making for a very realistic looking experience. The biggest improvement we saw was definitely the fluidity of animations throughout the game. NHL 2004 also aims to completely revamp the game's visual and audio presentation. All 30 NHL teams will obviously be featured in the game, along with 20 national teams and 39 international teams. Though EA would not go too much into detail about improvements to the game's dynasty mode, we do know that you will be able to earn experience points throughout the mode, which can be used to purchase upgrades to your team facilities, hire new coaches and trainers, and set-up a better front office. have both been drastically improved as well allowing for much more intelligent strategies across both sides of the ice.

nhl 2004 rebuilt controls

The game will also feature a significantly improved deking system, giving you much more control over the puck as you go. Pass buttons will be pressure sensitive, with light taps for quick short passes, and hard presses for long passes. Fighting will be much improved as well, utilizing a new fighting system that emulates realistic hockey fights, where players will specifically grapple around with one another to try to keep from getting punched.Ĭontrol improvements for NHL 2004 include a new two-button passing system, one for flat passes, and the other for saucer passing. The physics will be much more realistic, with directional hits sending players flying in exactly the right way, and an emphasis on height/weight specific hitting, like having much larger players knock smaller players completely off their feet, and smaller players not being able to really hit bigger players terribly hard.

nhl 2004 rebuilt controls nhl 2004 rebuilt controls

Additionally, EA has gone in and redone all of the motion captured hits, utilizing a new mo-cap system with two, three or even four players hitting at the same time. The game's checking system has been completely revamped, utilizing the right analog stick now to perform hard-hitting body checks. The overall style will closely emulate the playoff method of hockey, with tighter checking, harder hitting and an all-over more defensive feel.

#Nhl 2004 rebuilt controls series

For this year's iteration, EA has taken the time to listen to what people's complaints about last year's game were, and improve the series in a number of key ways.įor starters, NHL 2004 will be a much more physical game. EA's last NHL title, NHL 2003 was by all means a successful title, but the game didn't receive much in the way of critical acclaim.









Nhl 2004 rebuilt controls